Valve obviously spent a lot of time researching to see what the other first person shooter games have done in the past. They apparently took note that almost every single game in this genre is set up the exact same way -- go from level to level, pick up the weapons and power-ups strewn about and kill lots of mindless enemies. They decided to break this trend and in Half-Life, this fact is evident.
The idea of making a classic board game into a video game is not necessarily a bad one. But making the Game of LIFE into one should be. I bring The Game of LIFE up on several charges, including: A) Failure to produce significant excitement, B) Lack of interesting options or features to bring the game up to the '90s era, and C) Forcing players to hand off a single controller while playing. Review for game: The Game of Life ® Spin the wheel and choose your path – the possibilities are endless! Anything can happen in The Game of Life! Choose your car and take a spin on the winding road of life. Play it safe with sensible choices like college, marriage and kids. Or play it risky with high stakes investments and lavish luxuries.
Instead of traversing from level to level, the game itself consists of one large, interactive setting. You start in the research laboratory and continue to progress through and out of the facility, reach the outside and even visit alien worlds. It is all done seamlessly and without any level progression at all (each portion is broken into segments that flow into one another). Because of this, Half-Life feels immense (in a good way) and you'll become immersed in the world from start to finish.
To protect a sense of realistic integrity, the weapons aren't just 'laying around' like in other games. Instead, you'll have to be observant as the weapons are in more realistic places. For instance, you'll get a pistol from a dead security guard and you'll find an experimental weapon in a research laboratory or a dead critter. You can find ammo hidden within closets or lockers or even on dead soldiers. And instead of picking up health packets, you can head over to a bathroom or a construction area to find a health and armor recharger.
Another thing that is very predominant is a sense of story and overall gameplay and flow. The storyline seems simple and cliched (you're a guy trying to escape with his life intact) but the way it is told can only be described as impressive. Everything in Half-Life happens for a reason and that reason will be presented to you once you progress through the game (via scripted sequences).
As you proceed, you begin to uncover more of what really caused the sheer chaos that ensued after you ran tests on the specimen -- the result is bone chilling. Throughout the game, you'll have to interact with other scientists, which brings me to another point: the AI.
The AI in this game is amazing. Scientists act like real people and will help you if you help them. They respond to danger by running away and finding a safe place to hide. The enemies are the same way. If you hurt them, they'll run and find help or they'll set up traps and ambushes for you. This is very impressive if not only for the immersion factor. The monsters themselves are exceptionally terrifying and they'll make you jump out of your seat often. Does the word face-hugger mean anything to you? There are also marines, possessed soldiers and scientists as well as bug-like creatures.
It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that. With its impressive and intricate world and texture design, downright scary monsters, settings and music, unsurpassed artificial intelligence and realism, this is a game that every PC owner should have. Half-Life is the real deal and the structure and design will be copied for years to come.
Graphics: Outstanding is the only word to describe the visuals. The textures are beautiful and capture the whole environment successfully. The ambient lighting effects really add to the scare factor and look great. Equally impressive are the character and monster designs. The humans are very realistic looking and the critters are downright ugly (in a good way) and freaky.
Sound: This game has one of the best soundtracks I've ever heard in a game. It's really ambient and dark and uses lots of creepy transform effects that really fit the mood of the game. The sound effects are equally great except for some of the speech. For some reason, dialog is a bit scratchy but in no way does it detract from the setting.
Enjoyment: Half-Life is easily the best first-person shooter to date (circa 1998). The environment is fantastic, it's scary, it's creepy and you really become immersed in its world. The game is also incredibly fun because of the excellent AI, fantastic weapons and monsters and a fabulous storyline.
Replay Value: Playing through the single-player game again is just as fun and challenging as the first time through. There's also some pretty good online support for Half-Life and with the right mods and a few patches, this game will be a dominating multi-player game for years to come.
People who downloaded Half-Life have also downloaded:
Half-Life 2, Half-Life 2: Episode One, Half-Life: Decay, Half-Life: Blue Shift, Half-Life: Opposing Force, Halo: Combat Evolved, Diablo 2, Quake
Half-Life 2, Half-Life 2: Episode One, Half-Life: Decay, Half-Life: Blue Shift, Half-Life: Opposing Force, Halo: Combat Evolved, Diablo 2, Quake
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- Clue: Murder at Boddy Mansion
3.5 / 5 - 28 votes
Description of Clue: Murder at Boddy Mansion Windows
Read Full DescriptionClue: Murder at Boddy Mansion is a very competent translation of Parker Brothers' popular board game to the computer screen.
Although I found the mouse-driven movements hard to do, and the game lacks the charm of Virgin Mastertronic's 1989 Clue Master Detective, this modern update is still a very faithful one that brings the fun of Clue to a new generation of PC gamers.
GameSpot's review explains it well: 'If you've ever played Clue for any length of time, you'll be amazed at how good this translation to the PC really is. In fact, this is probably more fun than playing the board game. If you've never played Clue at all, the basic setup goes like this: Six characters are at the mansion of Mr. Boddy, and through some underhanded means, one of the characters has murdered him. Playing one of the six characters, you move from room to room making suggestions about who killed him with which weapon. The suggested location of the murder is always the room in which you're making the suggestion. Once the suggestion is made, the other characters must show clues to disprove the suggestion if they have any. Through a system of cards, the actual murderer's name, choice of weapon, and location of the crime are chosen from a deck containing all the character names, weapons, and locations. The rest of the cards are handed out randomly to all the characters. When you make a suggestion, anyone disproving it shows you one of his cards that fills in one of the missing pieces of the mystery. By analyzing who's making what suggestions and knowing which cards you and others have, you try to accuse someone of the murder.
You might be saying that all this guessing still isn't going to get you excited about playing Clue. Here's where Hasbro Interactive has gone the extra mile. It added a bunch of great shortcut scenes that accompany the suggestions about the murder. You'll be amazed the first time you see Ms. Scarlet whacking someone with a lead pipe the size of Pittsburgh and hear the thud as the metal makes contact with the victim. Playing this game at work is one thing, but you really have to sit at home in a dark room with a couple of friends to get the true feel of murder solving. The cutscenes are different for each character and weapon, so don't think that they're just repeated animations. For a laugh, try suggesting Mrs. White with the rope, and you'll see her wrestle a chair out from under her hanging victim. The other features during gameplay are also worthy of praise.
Clue offers full animations of the characters walking from room to room. While this is interesting for a while, you'll probably want to play with the standard overhead view of the board. Along with the animations is a really good soundtrack that includes sounds of the storm outside the mansion and a forbidding butler who calls out each suggestion as it is played. There's really just one problem with the game. The suggestions of the computer players go by so fast, that it's often difficult to follow what's happening. The 'autonotes' feature that takes notes as to what cards you've seen doesn't record what suggestions have already been made, so making educated guesses as to which cards people don't have by their suggestions becomes a pen and paper experience.
Overall, this is one of the best translations to the PC that Hasbro has ever done. Beyond the simple fault of some extra features that weren't implemented to their best effect, there aren't really many faults with the game. There is one bug that locks the game when a large number of characters are played by the computer, but this happened rarely.
Basically, if you love the board game, you're going to want this version. And if you haven't played the board game, buy this instead.'
Review By HOTUD
External links
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Comments and reviews
HerbyJerby2020-07-070 point
I cant start the game because i cant type in a player name
Kilia2020-06-112 points
I just want to play
Roo2020-03-310 point
Doesn't work without the msvcp50.dll file which doesn't come with the game.
dsavmuia2019-11-252 points
Does not work at all
kevdogYT082019-06-025 points
I remembered when this came out for Win 95/98. The remaster of the original Clue board game... Great challenging levels, characters from the classical board game, and a visual experience that will have you guessing 'Who done it?' for hours.
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